![]() ![]() ![]() Is KSP 2 Cancelled? After more than a decade, development of Kerbal Space Program has come to an end. How many subscribers does Matt lowne have? Matt Lowne’s YouTube Channel has 459,000 subscribers with 639 videos uploaded so far, the overall channel views are 115.5M. Which of these Kerbal Space Program YouTubers (or at least played it on their channel) is your favorite? 8k textures are currently the top-of-the-line for AVP.ġ. Parallax will overhaul planetary surfaces and terrain while AVP spruces up the atmosphere alongside some other effects. You can run them both in the same install if you please. What is the best visual mod for KSP?ĭoes Parallax work with AVP? Parallax and AVP are totally different. Who is Matt lowne? Matt Lowne (born: J() ), is a gaming YouTuber known for playing Kerbal Space Program, Planet Coaster, and a few more popular games. Launch the game, and make sure your terrain quality is set to high.Adjust any settings you need to in the config (Parallax/Config/ParallaxGlobal.cfg).Drag and drop the “Parallax” folder into GameData.Download the correct version of Parallax for your KSP version.If you just don't like this flare, there are plenty floating around the forum.Likewise How do you download parallax in KSP? It wouldn't be so bad if the sun in KSP wasnt so unrealistically close. If you want realism, remove the flares. This isn't due to atmospheric scattering. The scatterer sunflare is how the sun would look from behind a lense.īecause of the lense, there is a sun flare and there is a large "foggy" area that would indeed "cover things up with light". Stock does a decent job of what it would look like (minus the fact that its super yellow). You wouldn't have any glare ghosts and there wouldn't be a "fog". What you are saying would make sense if we were talking about real life, in space, without a camera lense. If you are in space in real life, there isn't a sun flare at all. Especially in vacuum where there's no atmospheric scattering, objects that are quite a few degrees away from the sun shouldn't be "covered up" by its light. I'm not a fan of the new SVE flare, but I think the problem is really the opacity, not the size - it'd look pretty good if it wasn't so overpowering. One big difference is that the stock sunflare draws behind other objects the SVE one draws "in front", which is more realistic, but it makes things look washed-out. I took another look at the stock sunflare (which I hadn't seen in awhile, since I normally use SVE), and it's much less prominent than the new SVE one. I haven't tested out a way to do that yet, and its too late tonight to do it. This does not restore Laythes default scatterer setting. Now put THIS cfg inside of StockVisualEnhancements>Textures Locate EVE's Laythe textures BoulderCo>Textures>cubeXp / cubeXn / cubeYp / cubeYn / cubeZp / cubeZn Value = StockVisualEnhancements/Textures/cubeĢ. _DetailTex = StockVisualEnhancements/Textures/detail1 Replace SVE's Laythe cloud nodes with this block of code in the EVE_Clouds section of SVE_Settings.cfg (DO NOT DELETE THE LAYTHE-AURORA NODE IF YOU WISH TO KEEP IT) ![]() Copy and and paste them into StockVisualEnhancements>Texturesġ. Locate EVE's Jool textures BoulderCo>Textures>JoolXp / JoolXn / JoolYp / JoolYn / JoolZp / JoolZnĪnd BoulderCo>Atmosphere>Textures>detaileve1ģ. _BumpMap = StockVisualEnhancements/Textures/particle/particle_NRMĢ. _Tex = StockVisualEnhancements/Textures/particle/rgb Value = StockVisualEnhancements/Textures/jool _UVNoiseTex = StockVisualEnhancements/Textures/uvnoise1 _DetailTex = StockVisualEnhancements/Textures/detaileve1 Replace SVE's Jool cloud nodes with this block of code in the EVE_Clouds section of SVE_Settings.cfg To keep default EVE Jool and Laythe follow these steps closely.ġ. And I don't want to give up the incredible auroras. Is there any way to install this but keep the EVE Jool and Laythe, they look a bit too far from stock for my liking. Kopernicus (required for Jool rings to work)ĭistant Object I want to thoroughly apologize for changing the format in which SVE is distributed again, but this should be the absolute easiest way for ckan do work with SVE.Entire mod now done with Module Manager configs.ĭownload and install Stock Visual Enhancementsĭownload and install Environmental Visual Enhancementsĭownload and install the latest Module Manager ![]()
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